Your phone is the controller.
- 1 Open the room on this screen
- 2 Scan the code with up to 4 phones
- 3 Tilt, swing and draw
Join the room
Scan with your phone camera
Room code
Enter it at —/controller
Direct link
Players 0/4
Waiting for the first controller…
Theme
Applies to this screen and to every connected controller.
Menu navigation
Mouse — tilt moves a pointer, tap the trackpad to select. Motion — tilt to move the highlight, A to open it, tilt the other way through its options, A again to confirm.
Motion sensitivity
How far you have to tilt before the console reads it. Turn it up if your phone feels sluggish, down if the cursor runs away from you.
Sound
Every effect on this screen — the games, the menu and the results. Controllers only ever vibrate, so this does not touch them.
Stand-in players
Fills empty slots with players that do nothing at all, so one person can open a multiplayer game and see how it works. They stand where they spawn and never score. A real phone joining takes a stand-in's place.
Recalibrate a controller
Sends a phone the hold-it-like-a-remote setup so it can re-learn its resting position. Use this if someone's aim drifts off-centre.
How to hold the phone
Replay the grip and orientation tutorial.
Host presses A
Leave the game?
Player 1 answers
Session ending soon
Nothing has happened here for a while, so this room is about to close and free its code. Pick up a phone and the console carries on.
60
Any phone that moves is enough