PocketMote

Your phone is the controller.

  1. 1 Open the room on this screen
  2. 2 Scan the code with up to 4 phones
  3. 3 Tilt, swing and draw

PocketMote
Connecting

Join the room

Scan with your phone camera

Room code

····

Enter it at —/controller

Direct link

Players 0/4

    Waiting for the first controller…

    PocketMote
    Room ···· 0/4 players
    PocketMote
    Settings

    Theme

    Applies to this screen and to every connected controller.

    Menu navigation

    Mouse — tilt moves a pointer, tap the trackpad to select. Motion — tilt to move the highlight, A to open it, tilt the other way through its options, A again to confirm.

    Motion sensitivity

    How far you have to tilt before the console reads it. Turn it up if your phone feels sluggish, down if the cursor runs away from you.

    Sound

    Every effect on this screen — the games, the menu and the results. Controllers only ever vibrate, so this does not touch them.

    Stand-in players

    Fills empty slots with players that do nothing at all, so one person can open a multiplayer game and see how it works. They stand where they spawn and never score. A real phone joining takes a stand-in's place.

    Recalibrate a controller

    Sends a phone the hold-it-like-a-remote setup so it can re-learn its resting position. Use this if someone's aim drifts off-centre.

    How to hold the phone

    Replay the grip and orientation tutorial.

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